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Melee Pt2 #693
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DangerRevolution
merged 14 commits into
Simple-Station:master
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OldDanceJacket:MeleePt2
Aug 10, 2024
Merged
Melee Pt2 #693
DangerRevolution
merged 14 commits into
Simple-Station:master
from
OldDanceJacket:MeleePt2
Aug 10, 2024
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Aug 7, 2024
VMSolidus
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Approved but I want to merge 1-3 at the same time.
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Status: Do Not Merge
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Type: Balancing
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Type: Feature
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Aug 9, 2024
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# PT2 of Melee Weapons The Numbers Don't Lie This is part 2 of the ongoing work of Solid and myself going through and touching up the melee combat in the game. In this part I rebalance all of the melee weapons to generally do less damage, more stamina damage, and be more unique in regards to slight range changes, attack speed adjustments, along with every weapon getting slightly adjusted heavy swing changes ranging from attack rates, damage, range, angle, and how many targets you can hit. Majority of weapons will hit the standard amount of targets of 5(the old norm), but a few are lowered to be single target hits. These are usually tightened in the angle that they attack in(old angle range was 60). Similarly all melee weapons have individual stamina costs on their heavy swings, most of these are in the range of 5 or 10, and following this PR the new standard should be 10 as the outliers that would abuse this have been addressed in this PR. --- # Changelog Normally I would do a changelog but this took awhile and I forgo. :cl: ODJ - tweak: Melee Weapons now feel different across the board, from the Wrench to the Chainsaw, try out their normal swings and their heavy attacks! --------- Co-authored-by: VMSolidus <[email protected]> Co-authored-by: jcsmithing <[email protected]>
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Labels
Changes: C#
Changes any cs files
Changes: Localization
Changes any ftl files
Changes: YML
Changes any yml files
Priority: 1-Urgent
Must be resolved immediately
Size: 2-Large
For large issues/PRs
Status: Do Not Merge
Do not merge
Type: Balancing
Balancing some feature
Type: Feature
Creation of or significant changes to a feature
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PT2 of Melee Weapons The Numbers Don't Lie
This is part 2 of the ongoing work of Solid and myself going through and touching up the melee combat in the game. In this part I rebalance all of the melee weapons to generally do less damage, more stamina damage, and be more unique in regards to slight range changes, attack speed adjustments, along with every weapon getting slightly adjusted heavy swing changes ranging from attack rates, damage, range, angle, and how many targets you can hit.
Majority of weapons will hit the standard amount of targets of 5(the old norm), but a few are lowered to be single target hits. These are usually tightened in the angle that they attack in(old angle range was 60). Similarly all melee weapons have individual stamina costs on their heavy swings, most of these are in the range of 5 or 10, and following this PR the new standard should be 10 as the outliers that would abuse this have been addressed in this PR.
Changelog
Normally I would do a changelog but this took awhile and I forgo.
🆑 ODJ