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Melee Pt2 #693

Merged
merged 14 commits into from
Aug 10, 2024
Merged

Melee Pt2 #693

merged 14 commits into from
Aug 10, 2024

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OldDanceJacket
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PT2 of Melee Weapons The Numbers Don't Lie

This is part 2 of the ongoing work of Solid and myself going through and touching up the melee combat in the game. In this part I rebalance all of the melee weapons to generally do less damage, more stamina damage, and be more unique in regards to slight range changes, attack speed adjustments, along with every weapon getting slightly adjusted heavy swing changes ranging from attack rates, damage, range, angle, and how many targets you can hit.

Majority of weapons will hit the standard amount of targets of 5(the old norm), but a few are lowered to be single target hits. These are usually tightened in the angle that they attack in(old angle range was 60). Similarly all melee weapons have individual stamina costs on their heavy swings, most of these are in the range of 5 or 10, and following this PR the new standard should be 10 as the outliers that would abuse this have been addressed in this PR.


Changelog

Normally I would do a changelog but this took awhile and I forgo.

🆑 ODJ

  • tweak: Melee Weapons now feel different across the board, from the Wrench to the Chainsaw, try out their normal swings and their heavy attacks!

@github-actions github-actions bot added Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: YML Changes any yml files labels Aug 7, 2024
@SimpleStation14 SimpleStation14 changed the title Melee pt2 Melee Pt2 Aug 7, 2024
@gluesniffler
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wizmoids fear the spear
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@VMSolidus
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Test fails are legitimate, it looks like you accidentally messed up the yml entry for Pickaxe.

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@DangerRevolution DangerRevolution left a comment

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Approved but I want to merge 1-3 at the same time.

@DangerRevolution DangerRevolution added Status: Do Not Merge Do not merge Size: 2-Large For large issues/PRs Priority: 1-Urgent Must be resolved immediately Type: Balancing Balancing some feature Type: Feature Creation of or significant changes to a feature labels Aug 9, 2024
@DangerRevolution DangerRevolution merged commit c8c859a into Simple-Station:master Aug 10, 2024
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SimpleStation14 added a commit that referenced this pull request Aug 10, 2024
tmcqueen pushed a commit to tmcqueen/Syndicate-Station that referenced this pull request Aug 24, 2024
# PT2 of Melee Weapons The Numbers Don't Lie

This is part 2 of the ongoing work of Solid and myself going through and
touching up the melee combat in the game. In this part I rebalance all
of the melee weapons to generally do less damage, more stamina damage,
and be more unique in regards to slight range changes, attack speed
adjustments, along with every weapon getting slightly adjusted heavy
swing changes ranging from attack rates, damage, range, angle, and how
many targets you can hit.

Majority of weapons will hit the standard amount of targets of 5(the old
norm), but a few are lowered to be single target hits. These are usually
tightened in the angle that they attack in(old angle range was 60).
Similarly all melee weapons have individual stamina costs on their heavy
swings, most of these are in the range of 5 or 10, and following this PR
the new standard should be 10 as the outliers that would abuse this have
been addressed in this PR.

---

# Changelog

Normally I would do a changelog but this took awhile and I forgo. 

:cl: ODJ
- tweak: Melee Weapons now feel different across the board, from the
Wrench to the Chainsaw, try out their normal swings and their heavy
attacks!

---------

Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: jcsmithing <[email protected]>
tmcqueen pushed a commit to tmcqueen/Syndicate-Station that referenced this pull request Aug 24, 2024
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Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: YML Changes any yml files Priority: 1-Urgent Must be resolved immediately Size: 2-Large For large issues/PRs Status: Do Not Merge Do not merge Type: Balancing Balancing some feature Type: Feature Creation of or significant changes to a feature
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4 participants